

Near the beginning of Final Fantasy 8 in Balamb Garden, Squall is given a small deck of Triple Triad cards, so that if the player decides to take part in the mini-game, they can do so quite early on. To play Triple Triad, the player will need to own at least five cards in their inventory. Triple Triad plays similarly across all games that it is a part of, meaning if fans of Final Fantasy 8's Triple Triad decided to start Final Fantasy 14, they would be in for a treat once they made it to the Golden Saucer. As a result of its popularity, Triple Triad has been included in Final Fantasy 14 as an official mini-game, as well as a mini-game on the Final Fantasy Portal app for mobile. Triple Triad debuted as one of the only mini-games in Final Fantasy 8, and became so popular due to its quality of gameplay that some fans would simply play the mini-game itself, ignoring the main game. RELATED: Why Final Fantasy 8 Deserves the Remake Treatment This is because Triple Triad ties in with game mechanics that can turn Squall's party from SeeD squires to SeeD first class. Though it is unnecessary to engage in the mini-game to enjoy Final Fantasy 8 itself, there are a lot of perks and benefits to investing in this trading card game the earlier the player decides to take part. The mini-game is called Triple Triad, a trading card game within the world of Final Fantasy 8. Enemies also level up with the player, making for some unique challenges.įinal Fantasy 8 might be one of the few Final Fantasy entries to have very few mini-games, but the one it does have is such a fan favorite that it has made a comeback in other games. Final Fantasy 8 also boasts a unique Junction System where the player can equip all kinds of Magic to their stats, boosting each stat variably depending on the quantity of the magic, as well as the affinity to the stat the magic is equipped with.
#Final fantasy 8 gfs series
It was the only game in the series at the time to have a maximum level above 99 at 100. In this case I assume you are leaving the larger GFHP+ abilities in place, and the GF is at level 99.Final Fantasy 8 could be considered the black sheep of the Final Fantasy family, and while fans of this particular entry might disagree, Final Fantasy 8 certainly has a unique flavor compared to any other entry in the series. Finally, this count considers abilities like GFHP+10%, which are often redundant by the end of the game since many GFs can hit 9999 HP even without them. It also counts (and lists) abilities which are made obsolete by others: for instance, ST-Def-J is counted as redundant if you also have ST-Def-Jx2. Note that the redundant ability total counts the four basic commands that each GF has, but does not explicitly list them.

This number is useful because in the long term you can use Amnesia Greens to remove abilities you don't need.

At the very bottom is a total number of redundant slots. Abilities that are used more than twice will have a number indicating how many extra copies the character has. These are shown in red at the bottom of the character's ability list, so you can see if you're doubling up on anything important.

When two or more GFs are assigned to a single character, there are usually abilities shared between the GFs.
#Final fantasy 8 gfs free
(The character boxes are named, but the names have no special meaning, so feel free to use them however is convenient.)Īssigning a GF to a character will highlight the abilities granted by the GF. To assign a GF to a character, drag the GF's box to the "Junctioned GFs" section for the character of your choice. Party and Menu abilities are not listed at all. Below this block of data is a list of special abilities the GF offers, shown in blue. Abilities they don't have are grayed out so you can compare GFs at a glance. Guardian Forces are listed on the left, and indicate their relevant junction abilities. This workshop is designed to make it as easy as possible to come up with one you can live with. There is no clear best setup for GFs in FFVIII, regardless of whether you junction three characters or all six. You always want to spread the good abilities around, which means not only making sure everyone has their share, but also making sure you haven't doubled up on anything important. When choosing which characters get which Guardian Forces, there are a number of factors to consider. I like FFVIII precisely because it has an excellent system for doing this. One of my favorite aspects of RPGs is party management, what is known in some circles as min-maxing.
